Larian Studios, the team behind Baldur’s Gate 3 and Divinity: Original Sin 2, has finally lifted the veil on its next major project: a new RPG simply titled “Divinity” – and the studio is already calling it its biggest game ever, “even larger than Baldur’s Gate 3.”
Unveiled at The Game Awards 2025 with a gruesome cinematic trailer, Divinity marks a dramatic return to Larian’s homegrown universe of Rivellon, with promises of more breadth, depth, and narrative intimacy than anything the studio has done before.
A Horror-Soaked Return to Rivellon
The reveal trailer doesn’t show gameplay, but it does set a tone – and it’s
much darker than anything we’ve seen from Larian so far.
A remote village celebrates a ritual around a towering statue, in imagery that multiple outlets compare to
The Wicker Man. Captives are burned as sacrifices, and then everything goes catastrophically wrong: some
unholy force erupts, twisting bodies into a grotesque, living mass that ultimately forms the same looming statue fans had seen teased in the Californian desert weeks earlier.
PC Gamer describes the aftermath as a “gruesome amalgamation of bodies” in the shape of the mystery monument that had fueled wild fan theories before the show. Windows Central likewise calls it a “Wicker Man-esque ritual” that spirals into horror.
The message is clear:
this is still Divinity, but with the horror dial firmly turned up.The First Game Simply Called ‘Divinity’
Despite two decades of games in the setting, this is the
first entry in the series to carry the straightforward title
“Divinity.”Larian’s founder and game director
Swen Vincke explained the significance in a press statement quoted by multiple outlets:
- “Despite our long history with the series, this is our first game entitled ‘Divinity.’ We’re ready to bring everything we’ve done previously into one place.”
- He calls it “the beginning of something with more breadth, depth, and intimacy than anything we’ve created before,” adding: “This is the Divinity we’ve always wanted to make and you're going to have loads of fun with it.”
That “everything in one place” line is key. Larian is clearly treating this as a
new era for the franchise – not just another sequel, but a flagship re‑statement of what
Divinity is.
Bigger Than Baldur’s Gate 3 – Ambition on Full Display
For any other studio, “ambitious RPG” is boilerplate PR. For Larian, post-
Baldur’s Gate 3, it’s a dare.
During the reveal, Game Awards host
Geoff Keighley described
Divinity as:
- Larian’s
“biggest game ever”- “Even larger than
Baldur’s Gate 3”
That’s not a small benchmark.
Baldur’s Gate 3 is one of the most sprawling CRPGs ever released, with massive branching narratives, deep combat systems, and huge replayability.
Press coverage echoes the shock:
- 80.lv notes Larian is promising a game “even larger than
Baldur’s Gate 3,” and stresses that this is
not Divinity: Original Sin 3 but something new.
- PC Gamer highlights the same claim, framing the project as a direct escalation of what Larian achieved in BG3.
- Pure Xbox calls
Divinity “an RPG with greater breadth & depth than ever before,” pointing out how bold that sounds given BG3’s scale and reputation.
So if Larian is going bigger than BG3, expect:
Newcomer-Friendly, But With Rich Continuity
One big concern for anyone eyeing a long-running series:
Do I need to play the older games first?According to a Larian press release quoted by several outlets, the answer is reassuring:
-
Divinity is a
“brand new game that doesn’t require experience with previous Larian titles.”- However, players familiar with
Divinity: Original Sin and
Original Sin 2 will enjoy “greater understanding and continuity.”
So this is being positioned as:
- A
fresh starting point for newcomers
- A
rewarding continuation for long-time fans who know Rivellon’s history, gods, and timelines
Windows Central also notes that the Divinity universe spans
thousands of years of in‑game history, from
Divine Divinity (2002) to
Original Sin 2. Where exactly this new story falls in that sprawling timeline has not yet been revealed – and that mystery is part of the hype.
How We Got Here: Statues, Trademarks, and Misdirection
Larian didn’t just drop a trailer and call it a day. The studio spent weeks quietly stoking speculation.
The Desert Statue Mystery
Ahead of The Game Awards, fans spotted a
towering statue in the Californian desert, which quickly became a viral puzzle across social media and gaming forums.
- The statue’s strange, almost ritualistic design sparked theories ranging from a new IP to a marketing stunt for another studio’s game.
- The truth, revealed in the trailer, is that this statue is directly tied to the horrific ritual and body‑amalgamation shown in the cinematic.
Trademark Clues
On top of that, 80.lv reports that just days before the reveal,
three Divinity-related trademarks were filed, further fueling speculation – even as Larian staff had publicly said there were
“no plans for Divinity: Original Sin 3.”Technically, that wasn’t a lie:
Divinity is
not Original Sin 3. But it is a return to that world, and possibly a way to expand beyond the Original Sin sub‑brand while still capitalizing on its success.
From “No BG3 DLC” to Full Focus on Divinity
Earlier this year, Larian confirmed it would
not be making DLC or a direct sequel for
Baldur’s Gate 3, and that the studio was moving away from Dungeons & Dragons content to focus on its own IP.
Vice notes that, against that backdrop, the announcement of a new
Divinity game “caught fans by surprise,” especially after Larian had downplayed the idea of a new
Original Sin sequel.
Now it’s clear: all that energy and tech and design muscle built for BG3 is being redirected back into
Rivellon, under Larian’s full creative control.
What We Know – and Don’t Know – So Far
Here’s a snapshot of confirmed information from current reporting:
| Topic | What’s Confirmed | Sources |
| --- | --- | --- |
| Title |
Divinity (not Original Sin 3) | |
| Developer | Larian Studios (Baldur’s Gate 3, Divinity: Original Sin series) | |
| Setting | Returns to the
Divinity / Rivellon universe | |
| Gameplay | RPG, expected to follow Larian’s systemic, choice-driven style; no gameplay shown yet | |
| Scale | Larian’s
“biggest game ever,” “even larger than Baldur’s Gate 3” | |
| Story Accessibility | Newcomer-friendly; prior players gain extra context & continuity | |
| Tone | Dark, horror-infused fantasy; ritual sacrifice, body horror, grotesque statue | |
| Trailer Type | Cinematic announcement trailer (no gameplay) | |
| Platforms | Not yet announced | |
| Release Window | No release date or window; likely years away | |
There are still
big open questions:
-
Combat & systems: Is it still isometric, turn-based, party-based like
Original Sin 2 and BG3? That’s likely, but not yet confirmed.
-
Multiplayer: Larian has historically embraced co-op – but nothing official has been said.
-
Timeline & characters: No clarity yet on when this takes place relative to earlier Divinity games, or whether any familiar faces return.
For now, Larian is letting atmosphere
Sources
1. Larian Studios Reveals New Divinity Game - RPGFan
2. Larian Reveals Their New Big Game With A Brand-New Divinity ...
3. Baldur's Gate 3 developer Larian Studios reveals new Divinity game ...
4. Larian Reveals New Divinity, "Even Larger Than Baldur's Gate 3"
5. Larian Studios Unveils 'Divinity', An RPG With 'Greater Breadth ...
6. Larian reveals Divinity, its 'biggest game ever,' that will be 'even ...